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City Power Werks

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City Power Werks
The front doors of the City Power Werks
Front Door of the City Power Werks
Introduced in Wiki-Icon-BO2.pngBlood Omen 2 (2002)
Architects unknown Humans
Ownership Sarafan
Status intact (as of post-Blood Omen era)
Features Respawning enemies who continually activate alarms, summoning further troops
Inhabitants Sarafan guards, Glyph guards.
Appearances Wiki-Icon-BO2.png

The City Power Werks was a building seen in Blood Omen 2, in Meridian's Lower City. It was occupied by the Sarafan and was presumably necessary for the production and distribution of Glyph magic. It was encountered in In Darkness We Gather.

The City Power Werks was a building that Kain found whilst exploring the Lower City. The outer fences of the building had "Keep Out Private Property" signs and prominently displayed Sarafan banners. As he passed by the fences to the power werks, Kain was spotted by a Glyph Guard, who summoned two Sarafan guards to battle Kain and set off an alarm which repeatedly summoned Sarafan Guards from inside the Power Werks, whilst it was active. Once he had climbed over the walls, Kain couldfloat into the courtyard and (after battling the guards) deactivate the alarm with a switch outside the front door of the power werks.[1]

Notes[edit | edit source]

  • As is the case with some of the Meridian Script, the City Power Works name is deliberately misspelled as "City Power Werks" by designers, possibly to make it appear 'older'[BO2].
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    The Power Werks courtyard viewed from above
  • Despite many Sarafan Guards spawning from the Power Werks and the doors being wide open, Kain cannot enter the building[BO2].
  • There is a set of 'Glyph Towers' (marked with a "Danger Magic" sign) just outside the Power Werks[BO2].
  • Earlier in Chapter 3, dialogue between Serg and another Sarafan Guards says that the Ward gates in the Slums have gone down, the guards believe it is sabotage by the Cabal Vampires or Humans working for Vampires . This sabotage could be the reason for the heavy Sarafan presence at the power werks, if this was the source of the sabotage; alternatively the Sarafan could keep a large number of guards here to prevent the possible devastation an attack here could produce (assuming it powers all the Ward Gates in the city).[2]

References[edit | edit source]

  1. Wiki-Icon-BO2.png Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002).
  2. Wiki-Icon-BO2.png Seraphan Guard 1: "What’s the news? Is it...?"//Seraphan Guard 2: "It is! Your wish is granted, Serg, vampires have attacked the Slum Station. All the wards in the area are down. You’ll be facing the vampires at last."//Seraphan Guard 1: "You’re certain it’s vampires? "//Seraphan Guard 2: "Use your wits. Ward gates only stop vampires. Why would a human shut them down?"//Seraphan Guard 1: "It could be humans working for vampires."//Seraphan Guard 2: "You’re right! There’s a house on the next street I’ve had my eye on. A widow lives there."//Seraphan Guard 1: "With three daughters, yes, I know the place."//Seraphan Guard 2: "Those girls could be traitors... They could be working for vampires."//Seraphan Guard 1: "Or selling goods on the black market."//Seraphan Guard 2: "We should go question them. It’s our duty."//Seraphan Guard 1: "Do some…searching?"//Seraphan Guard 2: "Thorough searching."//Seraphan Guard 1: "I’ll pass the word to the next station." Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002) Transcript.