- "Insubstantial barriers such as these are no impediment to you in the spectral realm. Will yourself to pass through, and you shall."
- ―Elder God[src]
Permeable Barriers - also known by specific terms such as Gates, Barriers, Bars, Fences, Cracks, Grates and a number of other related terms - were permeable environmental barriers that could passed through using the Mist Form and Phasing through gates abilities in the Material and Spectral Realms respectively. These barriers were encountered in Blood Omen: Legacy of Kain, Legacy of Kain: Soul Reaver, Soul Reaver 2 and Legacy of Kain: Defiance and could be navigated by both Raziel and Kain in different realms.
Profile[edit | edit source]
- Name: Permeable Barriers
- Category: recurring terms
- Introduced: • Blood Omen: Legacy of Kain (1996)
- Appearances: •••
- Related Articles: Doors, Sealed doors, Cracked doors, Breakables, Blessed barriers, Combat barriers, Mist Form, Phasing through gates
Role[edit | edit source]
Permeable barriers have appeared throughout the series in a number of different forms, presenting a simple barrier to cross, albeit one that could be hidden or become a component in larger puzzles. Both Kain and Raziel were able to cross them, with Kain using Mist Form and Raziel able to use Phasing through gates whilst in the Spectral Realm.[BO1][SR1][SR2][DEF]
Permeable Barriers were first seen in Blood Omen: Legacy of Kain and were generally encountered after Vorador's Mansion (chapter), where Kain discovered the Stone Keep on the banks of the Lake of the Dead and found the Mist Form ability within. To leave the keep it was necessary for Kain to use mist to pass through several barred doorways and gates; and thereafter he could occasionally encounter such barriers in the course of the rest of the game. Another type of permeable barrier could be encountered shortly after, as Kain was able to pass through the more subtly hidden 'cracks' in the Termogent Forest swamp and beyond. Kain could also return to the Cemetery and use mist form to cross the fences there and reach a number of secret crypts.[BO1][BO1-C6]
Permeable Barriers returned in Legacy of Kain: Soul Reaver where they had a much more uniform appearance as grates or gates. Here gates and fences could be seen from Raziel's emergence from the underworld and first use of Planar portals in Underworld (chapter), however they were unusable an acted as something of a barrier at the time. Other gates could be seen at the Sanctuary of the Clans, Raziel's clan territory and the Necropolis before Raziel faced Melchiah in his lair and consumed his soul, gaining the Phasing through gates ability. Thereafter Raziel could pass through gated barriers in the Spectral Realm and would use the ability regularly throughout the rest of the game. Notably the ability was used by Raziel to escape Melchiah's lair and breach the fenced off entrances to the Sanctuary of the Clans, Silenced Cathedral and Tomb of the Sarafan.[SR1][SR1-C2][SR1-C3][SR1-C4][SR1-C5][SR1-C6][SR1-C7]
Permeable barriers were again seen in Soul Reaver 2, where they retained much of their functionality from Soul Reaver - being breached by using the 'Phasing through' ability while Raziel was in the Spectral Realm. As the phasing ability was available from the beginning of the game, gated barriers did not act as a barrier mechanism in the way they had previously, instead being used more in puzzles - typically where Raziel was forced into Spectral to pass through a gate and then find a way to return to the Material Realm to interact with a particular object or mechanism. The first gated barriers were seen in A Reaver in Time in the Sanctuary area of the Sarafan Stronghold and they would be seen throughout the title, most notably in several of the forge areas.[SR2][SR2-C1]
True permeable barriers returned in Legacy of Kain: Defiance, this time combining the approaches used by Raziel and Kain in previous titles. For Kain the barriers were little impediment to his progress as he was able to cross them by turning to mist and drifting through the bars. For Raziel they presented slightly more of a challenge as he was required to be in the Spectral Realm to be able to phase through the bars - as with previous games this effectively forced him into the Spectral Realm where he as unable to interact with objects, and this was often used as a mechanism in basic puzzles. The first gated barriers were encountered by Kain in the Sarafan Stronghold in Infiltrate the Stronghold, whereas Raziel encountered his first barriers as he reached the Cemetery at the end of Escape from the Elder God Chamber a short time later - thereafter both would frequently encounter barriers to cross.[DEF][DEF-C1][DEF-C2]
Notes[edit | edit source]
- Permeable Barriers are given a number of different titles throughout the series, with a lot of variant terms used, often due to the nature of the obstacles passed. The most notable alternative term is "gates" which is first used to describe certain 'gated' barriers in the Blood Omen official guide - the term becomes arguably the most frequently used term for barriers in the Soul Reaver games where gate-like structures are usually used for this type of activity and so the name is reiterated in the manuals and official guides of Soul Reaver, Soul Reaver 2 and Defiance - it is notably also the preferred term used in the Phasing through gates ability. however this term does not adequately describe all of the permeable variants used through all four titles. Other frequently used terms include "impassable areas", "impassable barriers", "locked doors", "cracks" (referring specifically to wall cracks passed through in Blood Omen), "brown panels", "fences", "railings", "grates", "barriers", "gated doorways", "barred gates", "bars" and "gated barriers". The term "Permeable Barriers" originates in the manuals of Soul Reaver 2 and Defiance which suggest it as an umbrella term encompassing 'gates' and other barriers. They are referred to only once in dialogue where they are called "insubstantial barriers" by the Elder God when Raziel gains the Phasing through gates ability from Melchiah.[SR1-C4]
- Permeable barriers were not encountered in Blood Omen 2 despite Kain's use of Mist Form and the presence of several similarly appearing gated barriers. In the title, Mist form was instead used primarily to aid stealth and required natural mist to use the ability. Gated barriers were seen throughout the game but could not be directly crossed - the only means of doing so was using an ability such as Charm to take control of Humans on the other side - often then using Switches to open the way. Charm could also be used in conjunction with Bonus mode to access otherwise inaccessible areas behind gated barriers in early chapters before Kain gained the charm ability - these were usually shown to be small isolated areas that abruptly cut off.[BO2]
- A number of gated barriers in Soul Reaver 2 and Legacy of Kain: Defiance doubled as Sealed doors, allowing Raziel or Kain to permanently open them once in possession of the appropriate object or Reaver enhancement. After being opened these could be passed in either realm with no impediment to progress.[SR2-C4][DEF-C5][DEF-C6]
Gallery[edit | edit source]
Appearances[edit | edit source]
See also[edit | edit source]
- Sealed doors
- Cracked doors
- Blessed barriers
- Combat barriers
- Mist Form
- Phasing through gates
References[edit | edit source]
- Blood Omen: Legacy of Kain manual. Silicon Knights. (Crystal Dynamics). Playstation. (November 1, 1996) Download.
- Blood Omen: Legacy of Kain manual. Silicon Knights. (Crystal Dynamics). PC. (November 1, 1996) Download.
- Prima Games / Ian Osborne. Blood Omen: Legacy of Kain: Official Game Secrets. (1996)
- Legacy of Kain: Soul Reaver manual (US version). Crystal Dynamics. (Eidos Interactive). (August 16, 1999) Download.
- Legacy of Kain: Soul Reaver manual (UK version). Crystal Dynamics. (Eidos Interactive). (August 16, 1999) Download.
- Prima Games / Mel Odom. Prima's Official Legacy of Kain: Soul Reaver Guide. (1999)
- Soul Reaver 2 manual. Crystal Dynamics. (Eidos Interactive). (October 31, 2001) Download.
- Prima Games / Demian Linn and David Hodgson. Prima's Official Soul Reaver 2 Guide. (2001)
- Legacy of Kain: Defiance manual. Crystal Dynamics. (Eidos Interactive). PC (November 11, 2003) Download.
- Prima Games / JDP and Gerald Guess. Prima's Official Legacy of Kain: Defiance Guide. (2003)
- Blood Omen 2 manual (US version). Crystal Dynamics. (Eidos Interactive). XBox. (March 19, 2002) Download.
- Prima Games / Mark Androvich. Prima's Official Blood Omen 2 Guide. (2002)
- Bonus Mode Page at The Lost Worlds (by Ben Lincoln).