Lighthouse

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The Lighthouse
Legacy of Kain: Soul Reaver location
SR1-Lighthouse Top.png
The Lighthouse as it appears in Legacy of Kain: Soul Reaver.
Introduced in Icon-SR1.png Legacy of Kain: Soul Reaver (1999)
Architects • Unknown
Ownership • The Turelim/Kain's empire (Soul Reaver era)
Status • Intact (Soul Reaver era)
Inhabitants • The Turelim
Items • The Sunlight Glyph
Appearances Icon-SR1.png

The Lighthouse was an industrial area in the Soul Reaver era. It encompassed a landlocked, waterlogged valley directly south of the Silenced Cathedral, bisected by a towering machine designed to emit light. By the time of Raziel's return to Nosgoth following his execution, the mechanism had become defunct, and its surroundings were inhabited by the Turelim. In Legacy of Kain: Soul Reaver, the Lighthouse featured as an optional area where Raziel could obtain the Sunlight Glyph.

Role[edit | edit source]

The Lighthouse can be accessed through a grate in the moat surrounding the entrance to the Silenced Cathedral . After a short excursion through flooded tunnels Raziel enters an open area dominated by a large lighthouse. The puzzle to obtain the Sunlight Glyph involves manipulating a series of large industrial machines to re-activate the Lighthouse, and use the properties of the Spectral Realm to freeze its beam at the precise moment when it shines onto the Sunlight Glyph altar.

Design[edit | edit source]

Inhabitants and collectibles[edit | edit source]

Background[edit | edit source]

Defiance-Fankit-Symbol-Pillars-Dimension.png
This article or section is written from a real world perspective. Not all, if any, of its content is to be considered a constituent part of the Legacy of Kain canon and universe.

Notes[edit | edit source]

The Lighthouse is unusual within Soul Reaver and indeed the later games in the series, as it is a large area with a single puzzle item to receive within it - even in The Original Soul Reaver Storyline, no other glyph takes up so much space within Nosgoth, which has no implications for the plot.

The Lighthouse was however, one of the first demos released to the public, this may have been its entire purpose.

Lighthouses were a common theme in Chapter 10:Wharves of Blood Omen 2, where Kain manipulated them several times, activating two smaller lighthouses and repositioning a third larger lighthouse(the level also includes a 'lighthouse' icon sign). Another lighthouse is also seen briefly in Chapter 1:Slums.

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]