Red Raven Pub
|The Red Raven Pub|
The Red Raven Pub
|Introduced in||Blood Omen 2 (2002)|
|Ownership||unknown Humans, possibly the Tapster|
|Status||intact (as of post-Blood Omen era)|
|Inhabitants||The Tapster, Peasants|
In Chapter 3:Lower City, Kain was told by Umah to seek out the Tapster at the Red Raven Pub, searching along the main street of the Lower City, Kain found the Red Raven Pub at a corner of the road, decorated by large signs and banners, featuring the silhouette of a Red Raven[BO2].
Inside, the pub was larger than the T&A Tavern, and had more customers and a more 'bustling' atmosphere. There were a series of tables along one side of the room, lit with 'Glyph Lights' and two 'dartboard' style targets on the wall next to the entrance. At the end of the room there was a large fireplace, and several barrels. The interior wall were decorated with Sarafan 'Propaganda' Posters as well as several portraits[BO2].
Meeting the Tapster, Kain received the message that the Tapster had been given; telling Kain to search for the News Vendor further along the Streets, who could provide Kain with the location of Sanctuary and giving Kain the information he needed to pass gatekeeper Duncan (by telling him he worked for Ducket's Traders) Kain left to Pub to continue investigating the Lower City and find Sanctuary[BO2].
Notes[edit | edit source]
- Several of the (NPC ) patrons of the Red Raven can be overheard commenting on a variety of subjects; a couple outside the Pub argue about Sarafan taxes on drinking; a couple at a table discuss Glyphwrights; and the Tapster warns a patron about cursing the Sarafan over his missing wife and children. Later on in Chapter 4: Upper City, Kain can overhear two Thugs discussing a deal between one of the thugs and a 'Gentleman' who hired him to murder his wife's supposed lover in the Red Raven Pub. The thug found that the woman was in fact praying to a Priest in the Meridian Cathedral for their ill son, but the Thug murdered the priest anyway.
- In true Blood Omen drinking establishment rules[BO1], the Tapster of the Red Raven is impossible to harm, being protected by her bar[BO2].
- The Red Raven is filled with 'Ambient sounds' including music and conversation; which starts as soon as Kain opens the door. The sounds will continue however, even if Kain has dispatched the entire population of the pub[BO2].
- Behind the bar, there is a list of 'Lagers and Ales' this could be considered another demonstration of the 'modernisation' of Meridian; with Lager being a 19th Century development in the real world. It is not tremendously clear but the Lager/Ale list behind the bar seems to have prices written in Pound Sterling (£)[BO2].
- Deleted dialogue suggests that the meeting with the Tapster originally took place in the stables at the back of the Red Raven and not in the Red Raven itself.
See also[edit | edit source]
References[edit | edit source]
- Umah: "Nearby is the Red Raven pub. Speak with the tapster. She will tell you what to do." Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002) Transcript.
- Objective 1: Make your way to the Red Raven Pub. The guard at the worker's gate will not let you through unless you tell him whom you work for. The pub's barkeep has the necessary information. Prima Games. Prima's Official Strategy Guide to Blood Omen 2 (2002). Page 24. ISBN 0-7615-3774-0
- "Umah told you to look for the Red Raven Pub. Turn right and head down the street until you come to a door beneath a picture of a red raven. Open it and enter." Prima Games. Prima's Official Strategy Guide to Blood Omen 2 (2002). Page 25. ISBN 0-7615-3774-0
- Tapster: "I don’t know, I promise! It was dark; I couldn’t tell where the voice was coming from. It was as if the night, itself, spoke to me. It told me to give you the message, ‘Seek the vendor near the warehouse, for he has news for you’."//Kain: "Is that all of it?"//Tapster: "No, if you tell that fool, Duncan, you wok for Ducket’s Traders, he’ll let you through the gate to the workers area." Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002) Transcript.
- "Thankfully, this isn't a place where everybody knows your name. The barkeep does pass along a helpful piece of information, however, which should help you get through the gate into the worker's area."//"Exit the pub and make your way down the street to the elevated walkway at the far end. Duncan will now open the gate and let you through." Prima Games. Prima's Official Strategy Guide to Blood Omen 2 (2002). Page 25. ISBN 0-7615-3774-0
- Wife: "You said this time you would come straight home."//Husband: "Peace, woman. They won’t buy from me if I won’t drink with them."//Wife: "What’s the use if you drink up the money you make selling to them?"//Husband: "It’s not my fault. It’s the cursed Seraphan taxes!"//Wife: "So, they’ve raised the tax on drink, again, have they?" Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002) Transcript.
- Male Patron: "I saw it with these very eyes!"//Female Patron: "A Glyphwrite?"//Male Patron: "One of those. He was doing something to a glyph – powering it. I was in the ally…resting."//Male Patron: "Hush. What did he do, the Glyphwrite?"//Female Patron: "He turned the glyph on, and then walked right through the wall, into the building, like he was a ghost. I tell you, I saw it, just as I see you. Stay away from them, that’s all I’m saying."//Female Patron: "I know that already." Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002) Transcript.
- Pub Patron: "Damn them! Damn them!"//Tapster: "Hush! Not so loud."//Pub Patron: "My wife – my children – gone. Damn the Sarafan, damn them!"//Tapster: "That’s enough! You’ll bring them down on all of us."//Pub Patron: "How can they do this to us? It’s not right!" Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002) Transcript.
- Thug 1: "So this fella taps me on the shoulder."//Thug 2: "Right there, in the Red Raven?"//Thug 1: "That’s right. But I could tell he didn’t belong there. Nice hands, he had, and that look in his eye like he reads too much."//Thug 2: "Oh, a swell, was he?"//Thug 1: "That’s right. And he tells me, he’ll give me a tenner if I follow his wife for an evening, and kill the man she meets. Heh, and guess who it was?"//Thug 2: "Who?"//Thug 1: "A priest at the cathedral. She was going there every night to pray for her son who’s run off somewhere."//Thug 2: "Whoa, what did you do?"//Thug 1: "What ya think? What I’d been paid to do. I’m not one to spit at a tenner."//Thug 2: "Is it time yet?"//Thug 1: "No, wait till that light up there goes out. The gentry never think. They invite you to their house and, what, do they think you just go away after that?"//Thug 2: "And there’s lots of silver, you say? And the woman has jewels?"//Thug 1: "Hidden in the same place. Can you believe it?!"//Thug 1: "Well, we’ll just have to teach them a lesson about that. They should thank us for it." Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002) Transcript.
- Blood Omen 2 Deleted Dialogue on You Tube