Turel (SR2 boss)

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Raziel Vs Turel
Soul Reaver 2 'bosses'
Turel ambushing Raziel in the choir of the Sanctuary area
Introduced in Wiki-Icon-SR2.pngSoul Reaver 2 (2001)
Race Humans
Eras Nosgoth's early history
Territories choir, Sanctuary, Sarafan Stronghold
Leaders Raziel (Sarafan), Malek
Affiliation Sarafan (Nosgoth's early history), Sarafan warrior inquisitors
Temperament Hostile to Raziel
Weapons Pike
Abilities exceptional combat abilities; powerful and aggressive, strong defense, frequent blocking and lunges
Vulnerabilities counters, lunges
Blood type Red
Soul? Yes – cannot be consumed
Plane Material Realm
Appearances Wiki-Icon-SR2.png
"And here at last was my brother Turel, who along with Dumah would bear me into the Abyss without questioning Kain's command.
So dutiful and righteous, even as a vampire... I guess some habits die hard.
The vampire Turel had eluded my vengeance; the
Sarafan Turel would not."
―Raziel — Listen (file info)[src]

In the final areas of Soul Reaver 2, shortly after retrieving the Reaver, Raziel faced the Sarafan warrior inquisitor Turel in combat. The battle took place in the raised choir of the Sanctuary Cathedral area of the Sarafan Stronghold.

Role[edit | edit source]

After witnessing the death of Janos Audron at the hands of the Sarafan warrior inquisitor group,[SR2][SR2-C8][SR2-C9] Raziel pursued them as they retreated to the Sarafan Stronghold carrying with them the Heart of Darkness and Reaver blade. Infiltrating the stronghold, Raziel was able to recover the Reaver during a brief confrontation with Malek and Moebius but soon found himself channeled into combat with the inquisitors themselves - as he was initially confronted with Melchiah and Zephon in the Cloister and then met Rahab and Dumah in the nave of Sanctuary.[SR2][SR2-C9]

Raziel encounters Turel in the choir of Sanctuary

When Raziel reached the raised choir of the Sanctuary area of the Stronghold, locked gates and Doors sealed the exits and he was he was confronted by the inquisitor Turel. Unlike other 'boss' battles in the series, the battles with the inquisitors had no puzzle aspect to them and were treated the same as any regular combat encounter - albeit against incredibly powerful opposition and with Raziel invincible due to the effects of the Reaver.[SR2][SR2-C9]

At a distance all the inquisitors would walk slowly, while in direct combat Turel had power, speed, health and defensive capabilities far exceeding that of ordinary enemies, and even exceeding the subordinate inquisitors. Armed with a pike, Turel was a mid-range fighter (broadly comparable to Sarafan warrior pikemen, though with an extended range due to the longer pike weapon), attacking viciously and often with a series of jabbing and sweeping strikes, frequent lunges and relentless blocking, but also being somewhat vulnerable to counters and lunges himself. The first inquisitor to be faced alone, Turel represented a large step up in combat capability over the previously faced inquisitors. But with Raziel's Health coil sustained by the Reaver, any damage was healed almost immediately, making the defeat of the inquisitors inevitable. Upon Turel's death his soul was released but quickly rose away, Raziel then headed into the Chapter House and the final confrontation with his former self.[SR2][SR2-C9][1]

Notes[edit | edit source]

  • The battles against the warrior inquisitors in Soul Reaver 2 are arguably not true boss encounters. Unlike battles against major characters in other titles in the series, these battles were confined to a final 'rush' at the climax of the game, contained only regular combat with no puzzle element, conferred no special abilities upon completion and did not mark the end of 'levels' (Turel is something of an exception, with his defeat formally marking the end of chapter 9) - apparently efforts by developers to avoid the artificial nature of levels and boss battles. The final rush arguably begins at the onset of Blade of Vengeance, as after leaving Janos Audron's Retreat Raziel is confronted by increasingly difficult battles against various Demons utilizing Combat barriers (each similarly marked by a cutscene), culminating in the battles with the inquisitors.[SR2][SR2-C9]
  • In game files, textures used for Turel are labelled as "turel" and "mrd_tur".[SR2]
The Sarafan Turel mural in the Chapter House in the Pre-Blood Omen era

Appearances[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. Icon-Prima.png Prima Games / Demian Linn and David Hodgson. Prima's Official Soul Reaver 2 Guide. (2001)
  2. 2.0 2.1 2.2 Icon-SR1.png Legacy of Kain: Soul Reaver deleted dialogue. Crystal Dynamics. Legacy of Kain: Soul Reaver. (Eidos Interactive). PlayStation. (August 16, 1999)
  3. 3.0 3.1 3.2 Wiki-Icon-TLW.pngTurel at The Lost Worlds (by Ben Lincoln) Cite error: Invalid <ref> tag; name "TurelSR1" defined multiple times with different content
  4. Icon-DCab.png Some questions about SR2 Sarafan at DCabDesign (by Lexy), post #3 (by Daniel Cabuco)