Welcome to Hell

From Legacy of Kain Wiki
Jump to: navigation, search
Chapter 1
Welcome to Hell
Blood Omen: Legacy of Kain chapters
The killing fields of the Sarafan.
Game Wiki-Icon-BO1.png Blood Omen: Legacy of Kain
Protagonist Kain
Objective • Allow Kain to be slain by his assassins
Setpieces Cinematics only:
• The Sarafan Stronghold
Avernus Cathedral
• The shrine
• The Pillars of Nosgoth
• The Underworld
Eras Nosgoth's early history (cinematics)
• The pre-Blood Omen era
Timeline • The first timeline
Followed by Wiki-Icon-BO1.png Seeking Revenge

Chapter 1: Welcome to Hell is the first "level", or chapter, of Blood Omen: Legacy of Kain, and the introduction to the Legacy of Kain series as a whole. It briefly establishes the Nosgoth setting, the characters of Vorador and Malek, and the history of the Circle of Nine, before following Kain's murder in Ziegsturhl and subsequent resurrection.

Plot[edit | edit source]

The story opens with a spoken epigraph, quoted from real-world occultist Aleister Crowley's Magick (Book 4):

"There is a magical operation of maximum importance: the initiation of a new aeon. When it becomes necessary to utter a word, the whole planet must be bathed in blood..."
―Aleister Crowley[src]

Historical montage[edit | edit source]

Vorador murders the Pillar Guardians.

In Nosgoth's early history, it is sunset, and somewhere in the countryside, a vampire is witnessed being hoisted onto a stake by human warriors, amongst countless others in the distance.[BO1-C1][1] Members of the Circle of Nine congregate in the Sarafan Stronghold, magically observing and guiding the movements of these vampire slayers - the Sarafan.[BO1-C1][2][BO1-C6]

Suddenly, a much older, green-skinned vampire bursts into the Stronghold, and begins slaughtering the Pillar Guardians: it is Vorador.[BO1-C1][BO1-C5][BO1-C6] In the chaos, he uses various weapons and spells to murder the Balance, Energy, and Nature Guardians, and three others.[BO1-C1][1][3] As they perish, the Guardians cry for their protector, Malek, who rushes to the chamber in response. He is struck from behind by Vorador's sword, and the scene goes blank.[BO1-C1]

Some time later, Malek finds himself in a darker chamber beneath Avernus Cathedral, bound and stripped of his armor.[BO1-C1][BO1-C8] From a lofty perch, the Necromancer Mortanius addresses him, condemning his failure to defend the Circle. Mortanius magically wrenches Malek's soul from his body, and fuses it to his armor, proclaiming that Malek has but one purpose: to serve them for eternity. Malek, now a wraith, examines his new form before the scene cuts again.[BO1-C1][1][BO1-C4]

In the pre-Blood Omen era, at the shrine, Ariel is seen magically igniting braziers suspended on balance scales, oblivious to the distinctive shadow moving purposefully towards her. She turns too late, and is fatally stabbed by the attacker; her scream is penetrating. With a final motion, her bloodied hand reaches towards the scales, brushing against it before dying; it is knocked out of balance, and the scene ends.[BO1-C1][1] Elsewhere, a crack emerges in one of the Pillars of Nosgoth, and they each turn corrupt and decay in quick succession.[BO1-C1][1][BO1-C2]

Kain's assassination[edit | edit source]

Kain's soul, trapped within the Underworld.

Passing through the small town of Ziegsturhl, a young nobleman - Kain - stops at a tavern in hopes of sating his thirst. The Barkeep turns him away, noting the time and the looming danger the night brings. Disheartened, Kain leaves the bar to resume his journey, but is immediately set upon by a large group of armed brigands. Unable to fend them off, he is quickly knocked to the ground, and one of his attackers consummates this inexplicable assassination attempt by stabbing him in the back with an Iron Sword.[BO1-C1][4]

Kain's resurrection[edit | edit source]

Transfixed with the blade and shackled to two posts in the fiery Underworld, Kain's soul struggles incessantly to escape. He despairs, profoundly tormented by a singular lust for vengeance. Mortanius approaches from behind, and twists the Iron Sword free from Kain's back, freeing Kain of his captivity; he has been offered the chance to kill his assassins.[BO1-C1][1][4]

Peering with contemplation into the roaring fires behind him, Kain jumps at this chance for revenge, heedless of any costs. He accepts the Iron Sword from Mortanius, and coruscating magic ripples across his body, transforming his living skin to dead, vampiric flesh. Mortanius, his benefactor, laughs facetiously as Kain strides away, promising him the blood he hungers for.[BO1-C1][1][4]

Walkthrough[edit | edit source]

This chapter contains only a single, scripted playable sequence in Ziegsturhl, which begins after the introductory cinematic, and depicts the human Kain's assassination. The player's input is limited to guiding Kain out of the tavern and losing the battle against his assassins; there is no need to fight off the brigands, nor any reward in attempting to do so. Once Kain is killed, the story progresses to the next cinematic, which shows his resurrection, and then the next chapter.[BO1-C1][BO1-C2][5]

Transcript[edit | edit source]

Players (in order of appearance)[edit | edit source]

Dark Diary: The Failure of the Circle[edit | edit source]

[Lit in the unholy glow of a distant sunset and burning pyres, a man (a vampire) is being hoisted into the air, impaled on a high wooden stake by two armored warriors. As we pull away, we see other vampire corpses impaled, littering the countryside as armored warriors walk amongst them.
The camera continues to zoom out.
We see the above scene contained within a pool of water, nested in the middle of a large, circular table with Celtic-style knots and arcane symbols carved into it. Around the table are a cluster of wizards/magi, both male and female, young and old. The room is dimly lit, but we can make out what they are wearing. They appear to be watching the events in the magic pool quite intently.
The camera continues to zoom out.
Suddenly a door swings open, flooding the room with blinding light. Pan out, we see Vorador.
A jagged sword rips through one of the wizards, with an assorted flesh ripping foley, and the gutted corpse is thrown sideways.]
Wizard: (amidst bloodcurdling screams)
[Vorador appears from behind the falling/thrown corpse, wielding the bloodstained jagged sword. He throws a variety of spells at the nearby wizards.
One is killed by an Energy Bolt.]
Wizard: Malek!
[Vorador throws a Flay spell at the wizard, and we see her flesh blasted from her bloody bones.]
Wizard: (screams)
[Vorador laughs darkly as he corners the last remaining wizard in the chamber. The wizard tries to cast a spell, but is panicking.]
Final Wizard: (whimpering)
[We see, and hear the sound of, an approaching man in armor, rushing along stone tiled floors.]
Vorador: (laughing)
Call your dogs!
They can feast on your corpses!
[The wizard is hit by a Blood Gout spell – the projectile hits the victim, forcing a stream of blood to be jettisoned from the body, and it gets "sucked" into Vorador's open mouth. He then dodges sideways.
Cut to Malek rushing in through the doorway, ax drawn, to behold a silent chamber that is vacant except for the carnage. Vorador materializes behind him, and strikes a blow to the back of his head.
Cut to a dark chamber, lit only by candle flame. Arcane runes and symbols of power are drawn onto the floor. Bound in the center of the chamber a man is stripped naked; scars adorn his body. On the ground before him is an empty suit of armor, propped up on a stand, giving it the impression that it has some form inside it.]
Mortanius: For failing the Circle, Malek of the Sarafan, you are hereby damned.
[Effects of Malek's spirit being fused into his armor.]
Mortanius: The pleasures of the flesh are no longer yours. You have but one purpose, damned one; you will serve us for eternity.
[Fade to black.
A shadow is cast against a wall, moving slowly, but with purpose. We see Ariel by the wall; she turns and sees a distinctive, but unknown, shape silhouetted against a light, raising a cruel knife. Ariel's scream penetrates the darkness.
Cut to black.
A pillar is seen darkening. Fractures crawl across its surface.]

Dialogue: Ziegsturhl[edit | edit source]

[A young man, Kain, enters the local tavern as he passes through town:]
Barkeep: The tavern's closing – best be on your way, stranger.
Kain: What, no mug of ale for a weary traveler from distant Coorhagen? I can reward you well, for I am of noble blood.
Barkeep: I stay open for no man in these dark times. Things come with the night that no sane man would welcome.
Kain (V.O.): And so I left – cold of heart and soul. Forced to the road, and the long, bitter night.
[Kain leaves the tavern.
A dark, ominous Nosgoth morning, rife with mist and fog. A bracing chill and scathing wind drifts among the darkened forests.
A path winds its way past gnarled trees, which hide more than can be seen.]
Brigand: That's him!
[Kain is attacked by brigands, and knocked to the ground.]
Assassin: End it – now!
[The assassin stabs Kain in the back, killing him.]

Dark Diary: Kain in the Abyss[edit | edit source]

[Fade from black.
The Underworld – populated by lost souls that howl within the abyss. Their shapes twist and writhe in their fiery oblivion. Through this ghostly burning land, the Necromancer Mortanius strides as its master.
Kain is strung up between two posts, transfixed with a sword. He struggles incessantly, as if trying to deny his fate.]
Kain (V.O.): Vae victis – suffering to the conquered. Ironic that now I was the one suffering. Not anything as pedestrian as physical pain. Rather the cruel jab of impotent anger – the hunger for revenge.
I didn't care if I was in Heaven or Hell – all I wanted was to kill my assassins.
[Mortanius grasps the sword and twists it painfully free – Kain winces.
Kain's bonds are released and he steps free.
He looks toward the abyss before him, staring contemplatively into the yawning fire, then turns towards Mortanius.]
Kain (V.O.): Sometimes you get what you wish for.
The Necromancer Mortanius offered me a chance for vengeance. And like a fool, I jumped at his offer without considering the cost.
Nothing is free.
[Mortanius offers the transfixion sword to Kain.
Kain steps forward and grasps the sword.]
Kain (V.O.): (tiredly, with pain)
Not even revenge.
[Coruscating magic ripples across Kain's body, transforming his white armor to black, living skin to dead vampiric flesh.
Kain's eyes open.]
Mortanius: (laughing)
You will have the blood you hunger for...
[Kain walks through the fire.
Fire wipe to black.]

Conclusions[edit | edit source]

  • This chapter has marked the first appearance (in order) of the characters of Vorador, Malek, Mortanius, Ariel, the Dark Entity and Kain. It has also marked the debut of Nosgoth, the Sarafan Stronghold, Avernus Cathedral, the shrine, the Pillars of Nosgoth, Ziegsturhl and the Underworld. Only the names of Malek and Mortanius have been revealed in dialogue; those of all other characters and locations, including Kain, have not.[BO1-C1]
  • The Circle of Nine has been introduced, and an outline of its immediate history has been presented, but most details have been intentionally left unclear for now. The crusades of the Sarafan have been briefly witnessed.[BO1-C1]
  • Ariel's murder at the hands of an enigmatic Dark Entity has been witnessed, as has the subsequent corruption of the Pillars.[BO1-C1]
  • Kain's murder has been witnessed. He has been revived from the dead by Mortanius, a Necromancer whose motives are uncertain, to seek his revenge. The nature of Kain's resurrection is not made explicit until the next chapter.[BO1-C1]

Notes[edit | edit source]

  • The dialogue transcripts used in this article are adapted from Tenaya's original transcript of Blood Omen: Legacy of Kain at Nosgothic Realm, and the pair of official Silicon Knights/Crystal Dynamics scripts hosted at The Lost Worlds as of 2012. As in the Nosgothic Realm transcript, some scene descriptions have had to be manually revised to reflect the finished product, but these edits are intended to be as slight as possible.[1][6]
  • According to the official script, a few elements and lines of dialogue belonging to the opening cinematic - The Failure of the Circle - were removed or changed, including the following:
    • The scene in Nosgoth's countryside was supposed to pan out from the impaled vampire's face; he would be screaming. As the vista became clearer, Sarafan warriors chasing down fleeing vampires would become visible. In the final product, the Sarafan are seen before the impaled vampire is, and no fleeing vampires are visible.[1]
    • One of the Pillar Guardians was supposed to deliver the line "the plague infecting our land is finished!" just before Vorador's attack. This line is omitted in the final version.[1]
    • The Balance Guardian, who is blasted by a Flay artifact, was specified as being male in the script. In the final version she is female.[1]
    • In the script, Malek was to immediately see Vorador and begin fighting as soon as he reached the Circle's gathering-room. In the final version, Vorador uses his Mist Form to ambush Malek before they battle.[1]
    • Mortanius/the Dark Entity was to say "so it begins..." just before slaying Ariel in the first pre-Blood Omen era scene. This line is omitted in the final version, probably as an undesired holdover from Mortanius's original, more malevolent role in the story.[1]
    • The corruption of the Pillars of Nosgoth was less subtle in the script: only one Pillar would be witnessed, but it was to partially collapse, and chunks of it were to explode, with dust clouds being kicked up from underneath it. In the final version, the Pillars' veneer simply cracks, and they turn black.[1]
    • One additional scene was planned, to be shown just after the corruption scene. The view would suddenly flash to a marble or stone background; blood would spatter against this surface, forming the words "Blood Omen". Small rivulets of this blood would trickle down to form the subtitle, "Legacy of Kain". The final version cuts to gameplay directly after the corruption scene, with the preceding main menu serving as the game's title sequence.[1]
  • Likewise, the assassination sequence in Ziegsturhl was not originally intended to be playable. It was planned to be a rendered cinematic like the rest of the introduction scenes, with play beginning for the first time in Kain's Mausoleum. The assassination portion of the cutscene was replaced with a scripted playable scene because it had not turned out as well as the development staff hoped. The few images available of this excised scene portray Kain with blond hair; the developers had not yet decided to change his hair to black by the time it was made.[7][DEF] In the official script, it is referred to as "Kain Kill", and has only one line of dialogue, attributed to Kain: "Vae victis" (screaming this as a battle cry).[1]
  • The second cinematic sequence, Kain in the Abyss, is very faithful to the official script, and no dialogue was changed or excised.[1]
  • Silicon Knights created a document for composer Steve Henifin to use in creating original music for each cinematic in Blood Omen: Legacy of Kain; in the final product, The Failure of the Circle is the only cinematic which used one of these original compositions.[8]
    • The thematic guidelines for this scene read as follows:
      "Anyone watching this cinematic will not have a clue about what is going on. Thus, confusion, mystery and excitement are very strong themes. This is piece [sic] is meant to serve the same purpose as the prelude to "The Wheel of Time" series by Robert Jordan."[8]
    • For the Kain in the Abyss scene, the guidelines read:
      "This is a very somber and retrospective moment. It is not entirely clear that Kain is turned into a vampire when he chooses to take the sword. However, the choice that he made eternally damns him (not that he really had a choice). Anger and frustration are prevalent in Kain's heart, since he is powerless to do anything."[8]
  • Kain is equipped with a sword in the Ziegsturhl playable sequence, and can fight his assassins. Even without the use of cheats, it is possible to slay all of them, but there is no reward or purpose in doing so aside from a higher kill count. Kain cannot leave the town, as both exits are blocked by toppled carts, and he has to die for the story to proceed. If all his assassins are dead, there is one accessible house, containing more enemies, which Kain can enter and leave at leisure to spawn more of them.[BO1]

Gallery[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Wiki-Icon-TLW.png Blood Omen Scripts at The Lost Worlds (by Ben Lincoln)
  2. Icon-Eidos.png Warp's answers from Amy at the Eidos Forums (by blincoln)
  3. Wiki-Icon-DC.png All Pillar Guardians at Dark Chronicle (by Marie Tryhorn)
  4. 4.0 4.1 4.2 Wiki-Icon-DC.png Legacy of Kain: The Plot at SK: The Complete Guide To Legacy of Kain (archived at Dark Chronicle)
  5. 5.0 5.1 Icon-Prima.png Prima Games / Ian Osborne. Blood Omen: Legacy of Kain: Official Game Secrets. (1996)
  6. Icon-NR.png Blood Omen: LoK - Dialogue at Nosgothic Realm (by Tenaya)
  7. Wiki-Icon-TLW.png Murdering Kain FMV at The Lost Worlds (by Ben Lincoln)
  8. 8.0 8.1 8.2 8.3 Wiki-Icon-DC.png Theme Outlines for Cinematics at SK: The Complete Guide To Legacy of Kain (archived at Dark Chronicle)
Preceded by:
Blood Omen: Legacy of Kain chapters
Wiki-Icon-BO1.png Chapter 1: Welcome to Hell
Followed by:
Wiki-Icon-BO1.png Seeking Revenge
The Legacy of Kain series